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(2 edits)

That was a really cool game!

I got frustrated at first when unable to beat Spike Lord but I made it to the other boss and it was really well made in my opinion (even if getting hit by the big ball can result in a kick death). I managed to beat Spike Lord with a bug : its timed attack continue to change when the game is paused, which makes it possible to just wait for the floor spikes to disappear.

The mechanics felt pretty good, but I would make the swing be able to shorten the rope to avoid getting stuck on the floor. I was kind of disappointed to not be rewarded for explorations (a few empty corners) but I understand that it takes time to do this sort of stuff.

Edit : I felt that coyote time did not work when falling off moving orbs, I might be wrong tho.

Edit 2 : Also really appreciate the Linux build.

(1 edit)

Thanks!

A lot of people find the Spike Lord to be worse and less intuitive than the geen one, so your feeling are understandable
I noticed that pausing a game had an impact on some enemies (like the ones that were throwing bullets), and didn't really think it was important fixing it (because of other priorities), but didn't know about the boss, so thanks for that

I thought the same with the swing, but didn't know input to use and didn't want to overload the player with inputs, so I gotta figure it out

Would have loved to hide some stuff, put some collectibles etc, but didn't have time sadly

About the moving orbs, I kinda feel bad about them because I don't think they feel good, and I know it can be a bit difficult getting on them depending on their velocity, so I wanted to add some kind of attraction to them to make it easier, but no time
Don't think there would be any reason for the coyotte time not to work in that case, maybe it's just too small tho

Also, haven't tested the linux build, so thanks for informing me it works as well as the windows version haha