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Thanks for playing my game live, all this feedback was very valuable!

The save system is something I probably would have done if I took more time to finish the game, because the current state of it is kind of a tutorial for what I had in mind.

I'm not a fan of explaining every game mechanic in high details in games. From experience as a player, I think it feels pretty good to see or understand something that was not explained in plain text. For example : advanced movement in Celeste, or understanding an enemy AI in a Souls game.

Most of the bugs you experienced, I did not see them because I restarted my game when dying instead of trying to play again, so that's on me.

"dying when running out of torches" is an oversight from me : I implemented a check for soft lock (no move available) but forgot to take into account that the player could be able to craft... Again, I never ran into it because of the way I played : always stacking up on items.

Lessons learned : less procrastination, test while playing non-optimally.

(+1)

Yeah people's playstyles can make it hard to detect some bugs, hence why it's nice to make other people play the game haha

In Dark Souls, you are fighting enemies and you are kind of expecting to have to understand their patterns, whereas I wasn't really expecting something like that to occur in this game ahah (haven't played Celeste so can't say)
Maybe that's still on me as you say tho

Overall, good work!