thank you! yes, it’s mostly some noise maps being moved in a displacement UV and then simply mapped to base color. the shadergraph’s in the github if you want to check it out: https://github.com/sicles/AcerolaJam0/tree/main/Assets/Shaders/Transition
thank you! yes, it’s mostly some noise maps being moved in a displacement UV and then simply mapped to base color. the shadergraph’s in the github if you want to check it out: https://github.com/sicles/AcerolaJam0/tree/main/Assets/Shaders/Transition