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Wow! Those are actually really good advices 👀. I knew my game needed a lot of improvement but you mentioned some things I hadn't even though about

Okay, so:

1- The cutscenes were the last thing I made :( that's probably why I went the easy way and just animated those scene that way. I will definitely take your advice on interactive stories in the future!

2- I never thought that was a problem until now, but now that you mention it, I did have to change that pop-up thing in my laptop when I first played a game with that feature haha, I'm just used to dash with the left shift, but you're totally right

3- I used those animations for the player as a starting point and then didn't have time to make the player's 3D model haha

4- You're right, I spent too much time on creating flexible systems for me to be more comfortable, again: the game was going to be larger but it was too much anyways (the combat system only is much more than that, I literally made something where you can create as many combinations as you want with as many key + click combination as you can think of!)

Thank you again for such a great and useful feedback! And thank you for playing :)