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Thank you!, and I agree, the main issue was not allowing the mechanics to simmer for a bit I spent more time thinking on the mechanics than developing the game due to my schedule, and with that every level was basically adding something new, a lot of times in levels with a lot of moving parts where the new mechanic isn't even a focus, this happens in level 4 i believe (my scenes are terribly labelled due level moving around 2.5 goes straight to 3.5 so not sure) , and for example the light mechanic which is one of the more confusing ones just appears in a simple level but without explanation, you smash the screen one time and it's suddenly purple, there are definitely ways i could've introduced it better,  but yea if i ever make this again or just any other puzzle game in general I'll try to be more cautious with puzzle mechanics  and allowing the player to get used to them first.