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Nice job on the narrative, I found it quite engaging. The dialect is fun and I appreciate the world-building that went into this game.

The gameplay has a couple kinks to it... crowd avoidance could be better as close-ranged characters sometimes got stuck behind my ranged characters.

I find with the archer character she is able to snipe enemies very easily from a distance. Makes the basic enemies a little too easy to clear out.

I mentioned in the comments here elsewhere that I figured out a way to get 360 vision. Nice that there is the consequence of those looking away from the direction they are moving slowing me down. I found doing this resulted in a slightly slower pace, but it was a good strat for going through unexplored hallways with branching off rooms. I think mciromanaging your enemies was kind of what was intended here, so it worked quite nicely into the rest of the intended strategy.

It was enjoyable running into, interacting with, and recruiting friendly beings in the world. Not Marcis though, Marcis is a prick.

No doubt the pathfinding could have used some better fit and finish. This was the first time I'd ever tackled that concept in code, and it did not go well to say the least, haha. I could not seem to rightly get avoidance on other actors working to any level of satisfaction before the time was up.

As for Daiga, the archer. Originally I had intended to set the enemy AI to be able to target you should you damage them outside of their sight radius, however a playtester of mine found so much enjoyment in 'cheating' the game so to speak that I left that interaction in as is. I'm still somewhat conflicted, but I don't think I actually mind giving players the ability to 'cheese' through some rough spots if they desire to.

And Marcis. . . Marcis was a last minute addition, quite literally. Nearly didn't make it in the final countdown. He does soften up ever so slightly if Oskars should meet with them though. c:

Thanks a ton for the feedback friend. I'm glad you managed to find some level of enjoyment in the experience.

what the hell man??