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Hi, another RPGMaker dev!

There's quite a lot of nice feedback in there and yeah the coherency between the graphics, music and story needs work. My basic starting idea here was trying to mix the classic cheerful silly magical girl story with over-the-top mega-dystopian sci-fi setting.

Flor's teacher was primarly meant as a source of exposition, a glimpse into the lower levels of the city. She isn't meant to exactly believe in what she's saying, but rather imply that she's under constant surveillance and if her love and loyalty to the supreme CEO are ever in question, she'll probably lose he job and be unable to afford even air anymore.

About the more general tone of the game, as Fortunastreet pointed out, I'm aiming more at an absurdist story that's not supposed to be taken too seriously. I would like the players to experiment different things, like one higher level of the dystopian city being a sterile and cold scientific sector, another being an elegant and cruel elite mansion, then actually finding an actual beautiful garden full of life that restores the protagonist's hopes after going through the previous areas. It's meant to be a big mega-city with plenty of sights to see. Then needing to decide which of those areas Flor is going to support (actually was planning for some space travel visiting different planets, following the classic strategy of "each planet actually only has a few areas you can access" ). 

Although that may be probably too ambitious so yeah focusing the game on something more specific sounds like a more viable idea.

Thanks a lot for your critique, and happy to hear you enjoyed the character's personalities!