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(5 edits) (+1)

Thank you for your feedback. I agree that there are omissions, perhaps even serious balance errors. I didn't record any videos for this project because I was hoping to watch how other people play this game first, to get a sense of the difference in perception. Yeah.. I need to balance game towards a wide audience and your detailed answer a step on that, in fact I really lack feedback because I balanced the game for myself. Among my friends, I noticed that people who played Quake series much could easily cope with it (like myself). And I'm in a difficult situation from a design point of view: on the one hand, I won't be able to make a game that I wouldn't play myself or take it too easy, on the other hand, it turns out to be a very specific gameplay, which is very far from casual experience. I carefully accept your point of view and will try to find a compromise. There still may be design errors which I missed, which cannot be attributed as part of challenge. Good design always has a difficulty curve that isn't presented here (I just didn't have time to get everything done by the jam deadline), and the game is probably too raw right now to  evaluate as release state. You also right about lack of ingame tutorial or gameplay hints. Will work on that. Thank you for your time!