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What did this game do well?


This game was scarier than I thought it would be! Though the goal of the game was basic, the game feel that incorporated AI generated sounds along with the art that fit the creepy play style, it made for a great environment. I found myself wanting to sprint away from the scary noises because of how creepy it was. Even the font fits the theme which was great. The game feel was done very well. The music was on point with the creepy vibes and the dead bodies were another good touch to the game feel. The monster sprite was scary! It’s a great concept and the art matched the overall game feel. Very good room generation. The assets for this game fit the theme very well. I also like the idea of conditional escape games. Searching for items to unlock a gate.

  • Visuals were scary and disgusting, which was the point of the game
  • Background music and sound effects sounded realistic, even though they were AI-generated

Overall it is a legit game with solid background music and sound effect which were all generated by AI. It has a stress feeling that belongs to a horror game. Feels fun to play and toy around in this game. The game has an eerie vibe that comes across very well. The art that was generated fits the theme well. The game is scary when it needs to be. the music and the art is good, the music is really fit the scene and the music change when the monster get close to the player

What could this game have done better?


I have no complaints, but suggestions for further expansion. I think collecting artifacts can expand to allowing you to sell the items and gain ‘power ups’ like a sword to fight monsters or a flashlight for a dark level? There can also be harder monsters besides freeroam ones that follow the player. Otherwise it was great! Sometimes it was difficult to tell what part of the map was a wall or the floor. I wish there was a safety zone where I could go to avoid the monster. I didn’t realize that the other NPCs could also kill you because I was so focused on the monster following me. It could be cool to level up to another map. I have a hard time telling what exactly is collidable, so I constantly hit walls that I didn’t know were there. One thing I would like to see is maybe different rooms with different items to collect. You have to escape a series of rooms with new and different enemies.

  • Gameplay could’ve been more innovative
  • Some UI images didn’t seem to have a purpose, like the group of flies and was a bit blurry to tell what it was Currently this game feels a bit flat. There is no real reasoning behind why we need to collect the artifacts or why are we escaping from the monsters. The objective of the game is a bit unclear. I am not too sure what the artifact that I have to collect looks like and what I thought was the artifact was not interactible. the wall of room it’s not obvious, some places I think I can walk thorught but it’s a wall and a dead end