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What did this game do well?


The art used and generated was really detailed and well done, i think the idea was also very cool as well I like the little animation on the main menu when you start. The scroll is nice. Having the menu as something you can just pull up is very convenient. The idea of the game is also pretty good where you just make drinks for customers. It reminds me a lot of old flash games like Papa’s Pizzeria. I love how the game require you to be quick and also challenges your memory if you play enough. The assets are pretty flashy and interesting. It’s quite and coherent even though it is AI generated content. The game itself is pretty chill and simple. It’s got a right amount of stakes and the concept of galaxies in coffee is very cute. I think this game’s addition of a menu containing all the recipes that could be pulled up at the press of a button was a good idea. I also liked how a feature allowing you to scroll through the customer orders was added. The game is fun and it captures the cooking genre really well. I enjoyed how peaceful the game makes it feel and the various sound cues to show success or failure when creating the drinks. The aesthetic of the game fits very well together and the drinks are fun and creatively named. The use of AI visuals were good for thematic purposes and the UI is very nicely developed as it fits the environment and gameplay. The game is fast paced and interactive as it requires the player to move and think rapidly as difficulty increases. The game is also quite simple to understand and the various recipes and amount of orders add variety. really cool art of this game! And the concept of this game is cool like a cyber-coffee shop

What could this game have done better?


I think a tutorial on how to play the game would have been good as i was not able to understand how to move anything/ where to move anything. The art was very detailed but also too detailed as it was hard to distinguish what was interactable The UI is a little too busy to me, but that’s probably the AI’s fault. For example, I think the parts inside of the squares where you put ingredients should be solid black, since it lets me see whats in there with a quick glance easier. The customer and their speech bubble also shouldn’t show up over the recipe list, since then I have to wait for them to go away before I can finish my drink, and in a game where time is important, that’s really annoying. The ingredients for the recipes being icons would have been better to be more recognizable at a quick glance. At least for me, the visuals were a bit overwhelming and made me lose focus The only thing that I would suggest is to unify the use of fonts in the UI. I think the GenAI, while pretty, muddies the information hierarchy of the UI. Generating something more simple and easy to read would be better. There’s some minor UI fixes you could make, like making the font more readable and fixing the layering issue, but aside from that there’s not much. I feel like the game could have been improved by making the UI less vibrant, as all the bright colors on the screen along with all the text-based info given to the player was a little overwhelming at first. One improvement is the UI placement of the recipes. In the beginning, I struggled to read the recipe because the aliens would appear in front of the information and block the words. Also, I think adding some tips to show that the ingredients had to be dragged in would have helped as well. Consistency would be nice like using the labelling the ‘coffee’ as ‘expresso’ if that is what is used in the recipe. The formatting could also be improving like ‘milksugar’ being separated into 2 words. The game could also have more playtesting to adjust the difficulty curve. This game should add more conversations to ba a more narrative game