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(+1)

really good stuff.

one of the most interesting aspects of this, to me, is that, despite not knowing they would eventually be the abuser, i chose the "friend" route--and this happens to line up most closely to my own experience of abuse. sure, it's just one data point, but i have to wonder if the contemplative atmosphere of the game + deeper psychological patterns would lead the average player to choose their own most relevant route. idk. just kinda cool.

the early shot of marco's teeth legitimately kinda frightened me. i thought that was great, as bard was seemingly also frightened in that moment. very effective use of the visuals.

on a general note: as soon as i saw this game had saving i wasn't sure i was going to do it in one sitting. but i did. i think the story really hooked me in, and i think that's great.

i also think the afterlife is such a great lens through which to discuss kink. like yeah, once you're dead... kinda doesn't matter how crazy your kinks were, and so it's a very sober way to discuss them in that sense. the vore in this game felt positively enjoyable and nonsexual, which may not be what you were going for, but i do think the context of the afterlife kind of makes sexuality moot.

along those lines: i've heard the whole "vore is comfortable and warm" thing before, and i kinda get it, but i think this game really does that well even for a (slightly) more general audience. it makes vore, like, the most natural possible conclusion to the game's story, and it feels nice, in like, a narrative sense. and i think that's really cool.

one thought: i think that the fishing minigame would benefit from the net maybe following the momentum of the mouse? like, i really wanted to "throw" the net in, and i think it would make the game more immersive (which would hopefully ground the player in the story even more).

(+1)

Hehe, I definitely agree with you on the net being more satisfying if you could throw it! I had a few different ideas of how it could work, but I went with one that wouldn’t step over the time constraints. Thank you for your review!