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Thank you so very much! I'm so glad you took the time to check it out - we didn't have a chance to put in nearly as much as we'd have liked, but given that it was our first 7DRL and my first roguelike (Caelyn can't quite claim that, she's a writer for Qud) I'm delighted that we put together a game that is, in the most technical sense, both playable and winnable.

We definitely intend to keep working on Deiphage, and I'm enthralled enough with the layered-3D roguelike concept that it's unlikely to be the last time I make this variety of game... not to mention, I'm hoping I can come to an understanding with the creator of rot.js about a way to add the functionality I developed for this jam to the library, cause it'd be super-neat to see what other people might come up with in this (3D) space!