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Hey, thanks for playing!  I really appreciate the harsh criticism, it gives me good stuff to fix in the future.

I definitely agree with your comment about needing a better tutorial.  It would help with a lot of things, like your issue with not knowing how to complete a level.  There is a "status" option you can click to see the end goal, but you (the player) has no way of knowing it exists.  

For controls, I can plan to standardize the controls for keyboard.  Mouse is my preferred method, but I can tell most people don't like it (understandably coming from enulators)

>I could tell this game COULD be a lot of fun- but because of the control issues and the lack of tutorialization, I found myself more frustrated than enjoying myself.

This is a bummer to hear, but very important for me!  I'll make a better tutorial my top priority.  It shouldn't be too difficult, I've just been putting it off because it's something new I've never done.

Thanks for putting so much thought into your playtesting comments, I really appreciate them, and I'll be coming back to re-read it multiple times because there's so much good feedback here!

Hey, you're welcome! Like I said, it was the game I was most excited about - so I probably judged it a little more harshly than I would have otherwise!  And like I said: the pixel art is gorgeous. If I didn't know better, in battle, I'd say this *was* an FE game.

If you need playtesters in the future, hit me up- I really want to see this game kick the ass I can tell it kicks.

Also I just realized we should be signing off on these- you can usually tell who's writing from the grammar, but this is a team account, lol.

- Mal