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A jam submission

mystery dungeon handView game page

shiren x balatro
Submitted by kyle kukshtel (@kkukshtel) — 8 hours, 17 minutes before the deadline
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mystery dungeon hand's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1210.5771.000
Overall#1220.5771.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Incomplete

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
Procedural level generation, randomized drops, turn-based, ’non-modal , resource management (hp + fullness) , everything is the "same" and can react to anything.

Screenshots

Yes

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Comments

Developer

The idea of the game is that it boils down the concept of a mystery dungeon / roguelike game like shiren into a single deck of cards you experience. cards are dealt out from a randomized deck and into the track in front of you.

HOW TO PLAY:

You have HP and fullness. If either reaches 0 you lose. You can gain HP by discarding cards with rejuvenate (see below). You can gain fullness by eating food. You get food by killing monsters and having them drop food (rocks also may drop food!).

You have a few available actions:

  • Move: Click the "move" button on the left (if available) to discard the leftmost card (if its not an obstacle). The whole track will move left, and then you get dealt a new card.
  • Attack: Click any track card to attack it. After attacking, cards on the track that can attack will also attack you.
  • Use: Click an item in your inventory (right now only Food, and it will just be text on the display) to use it.
  • Wait: (dont do this, i forgot to take it out)

The game relies on a surprisingly complex rule engine a la Magic / Hearthstone that manifest through keywords that can be attached to cards. The ones you will encouter are:

  • Obstacle - blocks movement if this card is leftmost on the track
  • Rejuvenate - heals on discard
  • Lootable - on discard this card goes into your inventory
  • Exit - exits the floor on discard
  • Eat - grants two fullness on use

There is only one Stairs card per floor. Discarding stairs will advance you in floor level. See how far you can go!