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for this kind of platformers the movements must be precise (jumping)  otherwise the game will be frustrating at some points, but i loved the idea of giving the possibility to dash/double jump in only one side, it can lead to a verry cool game, good job !! wish you all the luck

I completely agree with the precision. Initially we focus on developing the basics mechanics and left to polish in the end, but infortunelly the time is over and we not couldn't improve. Thanks for the feedback, mate.