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Cool core loop and a promising main mechanic, great prototype for 7DRL, I'd love more! Also, I love the aesthetic.

(+1)

HELLTH 2: more pain, more gain -- soon, in cinemas near you!

Seriously, though, thank you! I'm going to slowly add some more stuff in, including better names and more item types, multi-turn move animations (so that you can actually SEE thrown things fly!) and the magic system that I've cut out last moment. Also some bugfixes that I think I might even land today!