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Thanks for the feedback. I actually took out the jumping and vertical jump mechanic. It made the level design too difficult. The player now just sticks to any surface he runs into, I'll add back in the relative  controls as an option in the next build. The music is just place holder music I found. I'm not sure what tracks I'm going to use yet.

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It was a good game. I was playing using ASWD and as soon as I walked over in reverse, the A and D functions became reversed too. Where when I press A I walk to the right and when I press D I walk to the left. That's a little frustrating and probably needs to be fixed.

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I set the controls back to relative and it will be fixed next time I re-upload the web demo. Seems no one like the absolute controls.