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Hey, sorry, I kinda had trouble following these replies since it was hard sometimes to tell which points you were responding to, but I'll address what I can. 

  • The music does technically loop, but unnaturally. It doesn't have a clean loop point - it fades out and restarts. That's all I meant
  • Re: walking speed - I didn't have a problem with the speed, but my plugin should have a run button if you wanted to use that one. That might help if you have concerns about the speed
  • Re: the Rockanroll tome - it's goofy but in a good way. I think it suits an unserious character like Jean well. It's great
  • A personal spear would need to have some kind of defensive utility to be good on Yua, like say a huge Avo boost vs certain weapon types or something. She doesn't need a weapon for killing things as she's already good at that - she needs the bulk or evasion to survive the big groups in this game, like what Julius has. This is an enemy phase game and she needs an enemy phase
  • Staff savant would also not be super good on Moore either since it's the staves themselves that aren't useful. But a buff to the sleep staff is exciting. With enemy groups being that large, at least a durability boost would be welcome :)
  • What problem(s) do the storage houses address?

Time management was a big factor of this whole game jam and even my game, much less ambitious than yours, took me until the last second to wrap up, and I had to cut some things too. It's pretty hard to judge how long things take to implement, but I hope if there's one lesson to take away from this jam, dreaming smaller is super important. The coolest part of your game is the team building, which takes maybe half an hour, and making another short, half-hour-ish level would have had the double benefit of a) making the game easier to make and b) making the game much easier for players to replay with a different team. A much smaller level, say a 25x25 tile cutout of the city, or a different area entirely, could have made your game more replayable and easier to make in the small time you had. I know, I know, hindsight is 20/20, but I hope this advice helps you for the next game jam :)