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First of all, thank you for playing my incomplete submission, but yes, I can identify that my two mayor flaws were:

-My map, even a friend told me that it maybe was a bit too big.

-My time management because I literally skipped 2 valuable days. So, I ended making the defense phase way more rushed down than I really wanted to, for example I would have tried to make more phases like the last wave where the classes got mixed, but I ended up making them more like FE4 enemies where they have one boss and only one type of enemies.

My idea of the enemies starting way too far, where also for two reasons: first: to give the player some kind of “uptime” so they can “reposition” themselves (instead of forcing the player into the preparations screen, between waves) but the city was really big and while testing it was really clear that it was maybe impossible to do so. And the other reason was to make the game feel more like a tower defense game, were you see the enemy slowly approaching at you, instead of them being ambush spawns (but in the end they ended up being like that, because I didn´t make an end player/ally/enemy phase command, so your units will have some uptime to run away).

So yeah, I´m taking notes to at least fix up some of the issues there, while I´m also making the conclusion (yes, I will try to fix the typos), but I´m worried even more on the music part, because in my tests it wasn´t an issue. But again, my apologies for the bad parts and thanks for playing.