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The game runs outstandingly smooth. I love the vast and grand terrain generation, and the vertical terrain makes a lot of sense as well. It does feel like an infinite place to explore, so WELL DONE! 

I tried a couple of small builds and tested the shapes and lighting. If I were to call something out, the light is a bit too square right now, instead of radiating out from a source point. I know it's the same amount of blocks to every direction, but diagonals are weird in block games.

Also, the items to differentiate left/ right or top/bottom takes a bit getting used to, it's not very explicit. Testing the vertical slabs, I found that in certain conditions (when the V right slab of a block matches the V left slab of its immediate right block), the pattern breaks a little, generating a vertical stripe where the two slabs combine. it's subtle, but the objective of this alfa test is to find and improve upon these small things for the final game. 

I'm leaving a screenshot of these, and I'm reaaaaally exited for the potential of this game. thanks for giving us the opportunity to try it, and I hope this feedback is useful. I'll be sure to keep testing it.


Light = Overcast, All full block lights + small structure lighten by a bottom slab

Lighting test

Slabs and pattern Testing

Slabs and Patterns