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Thank you for the answer!
I hope you'll find a way to port the feature over to v12, as while it may be a while before i update to that (i'm the kind of guy who will update to v12 once v13 is around the corner basically), i will eventually do it at some point..
Hopefully the devs or someone else will be able to point you to the right direction!

I have a prototype of this working in v12. This feature is here to stay!

This was the last feature to be ported to v12 so this module is ready for whenever that happens.

This is great news!
Do you have any plans for new features to add maybe? i was thinking the other day it would be fun to have a foundry module that could provide some "hacking minigame" for the players to resolve, such as the ones that you can see in Alien Isolation, but i have no idea how feasible that would be lol

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I have a couple things brewing for new features. The three certain ones are related to cameras, passwords/keycards and lights.

I’m implementing/taking some ideas from Starfinder. Which I’ve never played but find their mechanics around terminals to be interesting. This includes things like: lockouts, alarms, data wipes, encrypted pages, accessing other computers from your current one.

I’m going to be spending some time to see what is feasible from these ideas.

As far as puzzles or minigames I’m a bit torn because that is a great idea. Even one I listed as a stretch goal on my github page for this.

However, it runs into a problem I haven’t really thought of a solution for. It steps on whatever game system’s solution for accessing computers is. I don’t know a good solution around this, which has halted my progress on that.

Loving all these ideas ngl! i hope they will all come to fruition at some point

As for the minigame issue, that is quite unfortunate indeed.. i wish i could help to find a solution, but i'm at a loss :/ hopefully that may also come to fruition one day, i still hold hope!