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(+3)

A little dark for my tastes, but well made.

Others have brought this up, but a compass of some sort, or even a Zelda 1 style map would be nice for navigation. When you get caught, enemies magically know where the towns are (there seems to be 2) but I just had to kinda guess and memorize, and I could never manage to do the latter ^^;

A gauge telling us how close we are to breaking out of an enemy's grip would be a good addition as well.