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What did this game do well?


I love the concept and game name! It’s super engaging! The game’s levels are pretty good even with PCG generated. As a player I can feel it’s getting harder through the time. The control feels good, and the sound effect is satisfying This game is really good enough as an rouge-like game. They did well in achieving accomplishments as players reach the bar and try it one more time. I think this hits the same spot older mobile games did (candy crush, cut the rope era). It’s simple, it’s entertaining, the learning curve isn’t very high, and it’s frankly got a fair bit of charm to it. The generated texture patterns combining with the increasing difficulty brings a lot of fun to the game. It makes me want to rechallenge it over and over again This game has a very simple concept but it is pretty replayable because of how PCG is integrated as the essential piece of the gameplay. The use of PCG is brilliant.

What could this game have done better?


The map could be more challenging. I wish the ball was a bit more shaky or difficult to move around. It seems the ball is shaking while I’m controlling it. I think it’s because of a tick function I guess. The finish line is not very self explainatory to the player, I thought I hit a wall but it’s the finish line… the guidance is not good enouigh, i don’t know how to do at the beginning I think this game might work better on mobile with touch input than with mouse input. It’s a bit more accessible that way. I also think that this game can benefit from not throwing you back into the ‘tutorial’ levels upon death and tracks your progress based on which types of levels the player has already cleared. The initial instruction is not clear. At first I thought there was a bug, because the tunnels are too short that I couldn’t see the difference between two round Perhaps the tiles can be made more natural with connected textures, and the art style can be more coherent by using a different background and player sprite.