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What did this game do well?


the art style is cool I like the idea of only a part of the dungeon is visible to the player. It reminds me early Pokemon games which players need to use falsh to enlarge their view port. The dungeon generation is pretty solid. The aesthetic is quite nice too. I think the idea of having tank controls is very interesting. I like the animations, they were pretty solid. the ui looks good The PCG dungeon looks well done.

What could this game have done better?


don’t know how the core play works I know the development is troubled so that the mechanics was not finisbed. i would really love to play the game again when the functions are complete! I think the implementation of tank controls could be a lot better. It’s a cool idea, but the game doesn’t really focus enough on that mechanic, so getting through doorways is clunky and the perspective kind of just breaks. I recommend switching to fully top-down instead of 3/4ths, fixing some collision bugs, and just focusing more on making tank controls flow with the rest of the game. Collisions weren’t as great and made the game frustrating. the game feels not completed, not sure how it works I guess I’m playing with a test version that the game mechanism is not working. So I couldn’t really tell what’s the purpose of the game.