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Day 4:

Much map generation done today - most of the framework of the world. Still plenty of detail to fill in, but the whole game is connected start to end, and everything has a place to go. Below is a potato quality gif of a generated world start to end, with a bunch of differently styled areas. The mapgen has come out fine I guess, but I'm not sure how I feel about the approach as a whole...

Leading up to the challenge I was in several minds about what direction exactly  to take this game, and I think I panicked a bit and went with what's most familiar to me, which is one large "corridor" level. I'm not sure this is really best though... It's going to have to lose some purity with stealth, there will be definitely be unavoidable direct combat as a result of some choke points.

I still have time left tonight to fill this out, so tomorrow should hopefully be all complete, and I can work more on abilities and interesting AI and whatnot. Clock is ticking!