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(+1)

Bearing in mind the enemy attack bug, I thought this was a neat concept! Spinning Slay the Spire into a Hololive theme has lots of room for funny quirks, cards, and other sly references. The core gameplay flow from a user perspective felt pretty straightforward, though it would be nice to see that encompassed in a tutorial battle so it's more intuitive to follow and "commit to memory" per se!

I wish there was some kind of music for me to jam out to as I walk around and slap bad takos for violating the 4th Wah, but I liked the pixelated art base that you had. The swirling transition shader is a neat touch (though I'd recommend delaying the overlaid UI display until after the transition completes with an event -- or have the post-processing apply to that as well), and I think you should otherwise flesh the concept out more! Get it so you have playable runs, even if it's just one character and a couple of enemies to start. Slap some more UI in there, maybe some save state. This could be dope!

(+1)

Thank you for the feedback and for your patience with the bug! A proper tutorial is definitely high on my list of things to add. I do regret not taking an hour or two to find and add some license-free music and SFX; audio is forever my bane. Definitely gonna fix it so the UI elements don't pop up until after the transition finishes, don't know how that one slipped past me.

Rough idea going forward is to figure out a procedural map generation similar to Diablo. Each run would be contained to one map, but the player would accrue small bonuses and unlocks that can be carried between runs.

For sure! And ooooh... I'm definitely curious to watch that development pan out 👁