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Bug Reports Thread - Version (0.5.1 to 0.6.2 (Content Pack 1))

A topic by bitshiftgames created Jun 20, 2023 Views: 2,974 Replies: 90
Viewing posts 21 to 27 of 27 · Previous page · First page
(+1)

After you put on the entertainment uniform for the host club you are still allowed to walk away and play the gauntlet. Not sure if this is intentional but it doesn't seem so since the art for the battles is the normal jacket uniform.

Developer

Yup, that's intentional. Once he's decided to he's decided to, but I didn't have the time budget to do a whole unique set of battle standees for that outfit. So unfortunately that can't be represented 1 to 1.

(1 edit) (+1)

Spoiler warning!


Losing the dice game a second time in the host club puts you in control of the hyena and mezz like the first time, but doesn't indicate where to go anymore. (1st time being the bar counter) and now I appear to be soft-locked. If there's meant to be an indicator for where to go, I either can't find it or maybe I wasn't meant to try and intentionally enter slut mode in the host club...


Edit 1: I figured out what I'm meant to do. Maybe I accidentally skipped the dialogue explaining it whoops.

Developer

Ha, no problem!

(+1)

I'm getting a corrupt zip file when I download 6.2 from itch.io. Tried redownloading and had the same issue. Cannot open with 7zip (IconSet.png is corrupt) or Windows Explorer (will not open at all).

Developer

Might have just been unlucky twice. Just double-checked/tested the download on my end and it downloads, extracts and runs fine, so something with your setup is messing with it.

(+1)

Thanks. I'll see if I can't figure it out on my end.

(+1)

I'm having an issue thats telling me a "file not found" err code. wont let me launch, maybe its a bug or maybe i did something wrong, yo got any ideas?

Developer

Was this on first launch, or after playing for a while? If on first launch, probably zip or download corruption, try again. If after: the game swaps a few of its files at a certain point to do some stuff. Having the game on the system drive (usually c) or buried in a bunch of folders can cause strange issues with this, and other problems as well. Be sure none of these are the case, and let me know if it continues to be an issue (and more details, like the file that's missing).

(+1)

Minor things I ran into with the Starter Save. 1) The Skull Crush is available in your inventory when you shouldn't be able to get it normally because it was from the previous game 2) When fighting enemies and you get the Dazed condition, the Skull Crush can still be used as an item when all the other items are unable to use because of the status condition.

Developer

Ah, must have overlooked that. I pulled one of my saves to make that, and it must still have had that from early days of testing. Minor issue though: it's effectively the same as the force-death item in GT, the adder drink, so it shouldn't break anything besides being usable at odd times. Appreciate the report though.

(+1)

If you go to fight Khazeem on the slut mode path, aggro an enemy and before the enemy starts combat with you, you trigger the dialogue leading into the Boss fight, when you win the enemy will still be aggro-ed and will rush to your position, meaning that Mahir gets blocked and the ending freezes.

Developer

Yup, this one is on the list. Probably won't push a patch until the next content pack since it's not severe, but I'll definitely make sure that's fixed. Appreciate the report though!

(2 edits) (+1)

This is a fairly minor one, and I tried to read through here to make sure nobody already mentioned it, but my dyslexia could have caused me to miss if someone did mention it. I apologize in advance, and I fully understand if you want to just delete my post.

Anyway, there are some segments where a character approaches you to initiate dialogue outside of a cutscene, such as on a large street toward the end (trying to not spoil stuff), where you can hold down or mash a movement key to continue walking; I was able to lead a certain someone to the location of an actual cutscene, where he appeared to duplicate himself for said cutscene, since he has dialogue in it. I am aware of the possibility that this could be an engine issue itself, and not something a game developer can fix. Since I have never used this engine in my life (the only version I used was XP), I have no way of confidently saying whether I believe this to be an engine issue or not, but based on my experiences with other engines, I can certainly see it being a possibility.

Developer

Spoilers are fine here: The assumption is that bug report sections are going to be spoiler central regardless, because they kind of have to be to clearly discuss issues. Appreciate the thought though, and definitely keep to it outside these threads.

So I assume you're talking about the little walkup and talk Mahir does when you get to Entertainment District II? In theory you're supposed to be stopped there yes, and in my testing it didn't seem possible to move. However, when I was first programming GT, I ended up using a fairly hacky solution for this: I have some dialog before he comes up, then trigger him to come up, and on touch the rest of the dialog happens. At various points during this player movement is frozen, but not ALL, so I tried to get around it by having a 1 second wait, which USUALLY was enough to patch over that gap, but it's really inconsistent. Since then, I've discovered the RIGHT way of doing it: just completely and directly disabling player movement, then turning it back on after. I avoided going back and fixing all the old ones, as they seemed to work well enough, but I'll adjust this one since you were able to get past it. Appreciate the report.

(+1)

If spoilers are alright here, then I also was able to do this with the door greeter in the host club (the mouse), although it is a lot more difficult to pull off due to him being right next to Mezz when first entering. On that note, I was able to get to the intended guest and initiate the game with him without wearing the costume, and after beating him, the mouse seemingly goes back to his original position and everything proceeds fine as if this segment was done legitimately. So while it is obviously unintended, it does not seem to be game-breaking for this particular part of the game.

Developer

Huh, I had a hard time believing it, but yeah, if you mash just right you can get past that one too. Well, both are fixed now: it's now programmatically impossible to move until you're supposed to in both cases. Thanks for the report!

Viewing posts 21 to 27 of 27 · Previous page · First page