I like this game. It has a great sense of atmosphere in its sound design and colour grading, and the escape-the-room style sequences are gratifying to figure out without being frustrating or unintuitive. The mask mechanic fits the theme and gameplay very well, and the first-person perspective leads to suitably gratifying kink sequences.
I appreciate the transformation sequences and their soft and cuddly nature. I am especially a fan of being kissed into transforming and being a little creature who is cared for by their much bigger furry friends. There is no narrative which brings together the events, which is a shame because the environment offers intrigue in its physical geography and the inhabitants within, which is worth expanding upon with a tiny bit of expository background. Just enough to keep the sense of wonder, of course.
Some of the environment puzzles are typical “lock and key” design where you pick up an object and use it on another object. But the puzzles involving the masks, where you have to divine their attributes from the environment and the physical characteristics of the masks themselves, are inspired and satisfying to figure out. My big complaint with the masks is the mechanic where you have to hide from the stalker character, which drags on for a few seconds too long each time, meaning that I have to deliberately despawn the stalker by running into rooms where they cannot appear. This is a distraction from the main puzzle solving and slows the pace of play unnecessarily.
Overall, it feels good to play and experience, and makes me interested in the types of games you will make next :)