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Gave it a try. Currently it just feels like walking around a maze with no direction. After I found the pistol, I wandered around for a while, shooting the occasional enemy and eventually just got lost. The very slow movement of the player definitely didn't help. I'd definitely keep the game much more linear while in early development, until you can get your gameplay down. Avoid things like rooms with no purpose.  Another thing of note, the settings menu wasn't functional, which was annoying. The enemies seemed to be pretty well made, the sprite work was decent. Gunplay seemed cool too and I wish I'd found the other weapons to try them out. I'm keen to see this evolve.

Firstly, thank you for playing!

When you say that the settings menu didn't work - what do you mean, exactly? The way I have it set up you have to click 'apply changes' in order for the changes to take effect. Unless you mean to say that it didn't open at all. I don't know - Unreal is weird and I've had issues with that screen in particular.

Also, did you read any of the terminals? I've gotten into arguments with a friend over them over whether or not it's clear enough that they're interactable.

(2 edits)

The one setting I wanted to change was mouse sensitivity. I went into the options menu, changed the value to 0.6, hit apply changes and went back to the game, but the sensitivity hadn't changed. Opening the options menu up again, the slider had returned to 1. I tried this several times. I noticed the game also had screen tearing, even though the options menu said vsync was enabled by default.

I found the first terminal in the starting room, and immediately my eyes glazed over from 3 pages of text dump. I'm not into reading lore for a game unless I'm already invested in it. I skimmed it but nothing stood out to give directions on where I was supposed to go.

Weird. I'll look into it. Thank you for letting me know.