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(2 edits) (+1)

Nice idea and good visuals, if a bit incomplete.  Procedurally generated levels are really hard to do, so good job on that.  The office furniture and layouts are all excellent, though sometimes there were too many identical layouts close to eachother, making navigating the floor difficult.  I only really encountered one critical bug, and I don't know how it happened, but my character ended up...floating above the ground? and I couldn't interact with any items or enemies (I'm playing on the FixedA build).  Other than that, some difficulty regulation and slightly smaller area chunking (or just more variety in the chunks) would help out for future versions.

Anyway, good job for only having a month to work on it.  if you have plans to keep working on this, I'll be really excited to try out later versions!