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(+1)

It was quite a challenge, and I was ecstatic when I finally beat the final boss! I think the difficulty should’ve been toned down (like decreasing every boss’s HP by at least 20%), and it was hard to manage both A and S buttons throughout the entirety of the last fight. I’ve had to take multiple breaks from my hand hurting - maybe make the shooting automatic so we only have to worry about pressing A? Still, the graphics are simple but fun, I had some trouble reading the location of the eyes on the last phase (sometimes they spawned under other eyes, or on top of the clouds), it was fun to figure out the strategy for each boss while getting used to the Flappy Bird-like movement.

(+1)

Good review there. Helps me come up with stuff to update in the game.

I can agree that the bosses have unnecessary amount of health, just some of their attacks are tied to their current hp. I'd need to adjust that as well.

Technically you can keep holding the attack button and the player will keep shooting, but at a very slow rate. I'm hoping that the shop/upgrade system I'm planning to add will help with making the game more accessible for people of varying skill levels.

Oh yeah, and those eyes, gotta fix em.