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(+1)

First off, when I saw your game was 7Mb, I knew you were a GameMaker buddy before I even checked the engine you used – big W brother!

Now, onto the game – hands down the most enjoyable and challenging experience among the jam entries. I'm genuinely surprised by the abundance of levels and content you managed to squeeze in within the tight timeframe.

Art, fun, and sound – all solid 5/5 for me. Your game stands out as one of the best in the jam, and everything meshes together seamlessly, with amazing polish.

If I'm being a bit picky, the only nitpick would be the integration of the theme. Planting seeds and growing  felt somewhat detached, doing it while or before battling enemies was useless. The door doesn't budge until you wipe out everyone anyway, making the seed-planting seem like a mere button to advance. In jams, the theme should be "Planted" into gameplay, not just visuals or the story.

Still, a rock-solid entry. A sprinkle of Arabic and a tad more spice to the tree-planting could've clinched a perfect score from me. Congratulations on the submission – seriously impressive work, and best of luck in the jam!

(+1)

yea, I actually don't like the planting thing, it's useless. at the start of the jam  the idea was that you have to plant  different crops to procced the level and enemies would spawn infinitely, so the player has to finish planting while fighting, but for some reason I didn't implement that! maybe I focused too much on the art and game-feel stuff that my brain got turned off!

Anyway, thanks for trying the game out, soo glad you liked it. your game is awesome btw, and it's also 6 MB! (not like those Unity devs!)