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(1 edit)

Hello, here is another potential issue:

Given an instruction that plays sounds randomly in a loop (auto start: true, random: true, loops: 1000).

If this instruction is played, everything works correctly. The sounds (auto start: true) are played in a loop and in random order.

On the other hand, if this same instruction is played from another instruction (auto start: true, loops: 1000, Max instructions: 1000), then it never loops.
Once all sounds have been played, the nested instruction stops, regardless of the number of loops on the parent or child instructions.


EDIT: would be nice to have an “infinite” option rather than specifying a high value in the "loop" and "max instructions" fields. A button or maybe the value "-1"