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Finally, another bmup developer has joined one of these (to my knowledge)! This one is decently fun too. There's a lot to like here, especially the art, but the grabbing and combo abuse are holding the game back. The combat itself is engaging and feels good, no doubt, but these problems definitely bring it down a peg. 

Throwing is a staple in these games and for a good reason, it's a risky move to pull off that pays off greatly in large crowds. However in this game, grabbing is a little too inconsistent for me to want to use it. There's probably a more consistent way to do it but it feels like half the time nothing happens when I try to do it. If I can say something positive about it I love how much variety there is in what you can do once an enemy is grabbed. I don't think I did this while recording but I threw an enemy up in the air, grabbed another one, and the enemy came down doing a bunch of damage to the enemy I was holding. It was amazing.

I love that you implemented wall combos like Fight N' Rage but they feel a little cheap, especially in boss fights. It's not as easy to abuse in the regular stages when you have enemies coming at you from behind but it's very easy to abuse in a boss fight where there are none. Still a really fun mechanic, definitely keep it though.

A couple of inane things; out of context the keyboard layout is evil. In the context of you using it to test the game one-handed it's fine and kinda funny. Also the game doesn't support other aspect ratios super well.

I can't wait to see how this one develops and I hope you keep submitting progress. Below I've attached some gameplay. I don't usually do this but I wanted to record some pro arcade gamer gameplay (and also demonstrate some of the issues I stated) c:

Thanks a lot for the feedback and for the video, chilly! The information provided is essential for improving the gameplay and other features. And congratulations for learning to play so well despite the serious imbalances of the game. Rest assured there will be more Beta releases in the future as the game evolves.