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Good example of a simple game executed well.

  • Nice artstyle that is simple but still feels complete and clean!
    • Even little things like the Sakura blossom on the lose screen help very well.

  • The music fits very well, to the extent the game can sometimes give you quite a cool vibe. Almost Zen-like
  • Has just enough complexity that the game is very easy to pickup but still enough to remain engaging.

However, I was not quite sure what the random debuffs/buffs did. I think I have a few guesses for what they could have been doing. However, it’s hard to look at that section of the screen while you are busy collecting taiyakis. An effect or sound when some effects appear can make it easier to tell when you are getting buffs/debuffs and better associate them with events happening. I think… some of the buffs/debufss changed Miko’s speed and the Taiyaki spawn frequency.