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(+1)

Very promising start! Needs a lot of QoL to really get the flow going though.

A scrub like me will die a lot, so once dead the menu should pop up on its own so you can restart the run. Always having to press escape and do it manually frustrates me more after a while than dying.

Hit confirmation is weird. The sword sounds make it feel satisfying, but the bow doesn't seem to have any indicator if it did damage. Thats not really cool. Guys without a shield gave as much of a response as a shielded dude. Trying enough times, they die however. 

Same story with interactive stuff: Some things you just pick up on your own, others you have to press a button for. Opening a hatch with a button is somewhat intuitive enough, but at first i thought i'd just have to step on the hole to progress, like normal doorways to other rooms. At least put button prompts at such things to be clear.

Honestly im not sure how to use the WP meter that builds up. Seems like theres a special ability, but i didn't figure it out. Used melee/ranged attacks all the way.


Anyway, thats probably stuff you already know or others have said, so i wanna add that i really like the art and the music. It just fits the pacing and theres nothing to complain about it at this stage. Build on this and it will become great!