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(1 edit) (+1)

Neat game, and I could easily see this being the beginning of something much bigger. Especially if the planets have more unique terrain/features.

Speaking of which, if you do decide to turn this into something bigger, I would suggest deciding on either a mythological or scientific basis for the game. If you go mythological, the planets could have features based on the gods they're named after (you're already on the right track with Mercury giving a speed boost). If you go for a scientific theme, then the gas/ice giants might have to be replaced by their moons, since you won't be landing on the planets themselves any time soon.

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Thank you so much for the insight and kind words! 

Yes, what you said is true. I wanted to put more content and make the game more realistic (like I only put ore nodes on the first 4 planets because the others are gas planets except Pluto.) and yeah I agree that the gas planets should not be able to be landed on. 

I really do appreciate your suggestion and the fact that you see the direction I was going with the game. The mythological path seems like a very nice flavor, noted. I will be adding more content in the future!

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If you want substitutes for the gas giants, I'd strongly recommend looking into Ganymede, Titan, and Triton. They're all really unique moons, and horribly underappreciated because they're moons.