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Thank you for playing, glad you had fun. Spamming dash shouldn't be faster than holding it down, I'll test it out but I'm fairly certain that's not the case. How dashing currently works is that it increases your max speed and slowly decreases the max speed back down to the default value when you let go, and acceleration is set to some arbitrarily high value so you always move at max speed. The final cutscene is supposed to be a quick time event, so I'll change up the required button press to prevent that kind of thing from happening. Thank you for the feedback