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Thanks a ton for testing that. Hopefully this issue's finally taken care of.

(2 edits) (+1)

Good news, the door works! Bad news, both of these do not work. 


Luckily I could jump inside just fine. I played it through on cultish, my impression of the game was a lot better now than the last time I played it. This level flows a lot better and has less cramped corridors. Relies a bit too much on ambushes I think though. Shotgunners aren't used very interestingly, their placements can be better. I think this is supposed to be an early level and should be shorter, fighting the same 3 enemies is fine; but it starts to drag on. Ending it by entering the Discount Suicides or so would be better. I only got half of the secrets, fuck.

The AI is dumber. And thats a good thing! They feel funner to fight than before, and very Doomlike. Good.

Blood splatter is great, the particles stop a bit abruptly from the exit wound (if that makes sense). A thinner strip coming from the body, joining up with the rest would be good I think. Put some bullet holes into the corpses.  Bullets need impact effects when hitting walls.

Remove the use button! Having the kick also activate things would be funnier.

Fog is nice, but should probably be a bit weaker so you can see further.

Normalize that movement vector. Unless it's intentional.

If you'd like to differentiate yourself a bit from DOOM you could always make the end and start points of levels not so obvious (or completely continuous with some kind of level streaming), kind of like in Half-Life with checkpoints. Say you'd enter the Discount Suicides and turn a corner in a corridor and it would load up the next level quickly. It would further the deranged feeling of the game by having it feel like it just keeps on going.

Good work, its nice to see you improving. It sucks less!