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(+11)

Honestly pretty good concept, and well done for a game jam. If you are going to improve on this, here are a few things I would like to see.

  • Minimap that shows where food, people, cages, shop, etc are
  • Some pointer that shows you where the town is
  • Variable struggle length
    • Struggling should be easier when you are full and harder when you are hungry
  • Sprint that consumes hunger but allows you to catch up with/run away from animals (since every animal runs at the same speed)
  • Randomly generated maps (I didn't play long enough to see if the maps were generated randomly or not, but didn't seem like the case from what I could tell)
  • Proper attacks instead of a single dive
  • Ranged attacks like rocks or arrows
  • Enemies that look different from the animals you play as
    • Like a deer that only runs away and can be sold for high amounts
    • Or a wolf that only hunts but doesn't sell you
  • Sound effects and bgm
  • More ways to use slaves
    • Maybe slaves can help you hunt for food or bring in new slaves if you decide not to sell them. Or maybe there is a collar item that makes the slave follow your orders when put on them?
  • Slave mode?
    • Instead of resetting, maybe your money is taken and your character gets chained in the hut and can try to escape before dying? Thinking something like when you get captured in Kinky Dungeon, if you've played that game before. If you make more ways to use slaves, maybe you can earn the trust of your master by completing tasks until you get an opportunity to escape.

Overall base concept is good, just needs more meat.

(+1)

I'd also add:
-A visible health system, because the attack just randomly decides if it works- on both you and the enemy. Doe you have three hits? 2? 1 that refreshes whenever the code gods decide?