Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There are some enemies that are pushed back when hit by projectiles. Because of this, situations may arise that these opponents may fall somewhere where it will be difficult to reach them. What about the idea of setting a mass of enemies in the editor or pinning them in place? This idea is more for custom new maps than the ones available now.

Would be possible. But I feel like it's much easier to just adjust the level geometry to counteract enemy bouncing.