Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This game has some of the best usage of PCG that I’ve seen this week (so far). Most other PCG games are “more game”, and as a result kind of detract from the randomness. Some of the other games are “more PCG”, and basically have no gameplay. This game is so straightforward that it puts the level design right front and center, and as a result, your PCG is also perfectly melded with the concept and gets the most attention.

Even the frustrating things about it (really short camera) actually kind of work in its favor, because it turns it into a more reaction based game, and that’s fine because the controls are very simple, so less processing is needed. Stack that with a pretty well balanced timer and you have the right ingredients to put the player in an slightly stressful, almost-flow state.

The only problem I have is that once I beat the tutorial levels enough, I kind of wish I could just skip em.

Fantastic submission.