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What did this game do well?


I like how the tutorial is introduced within the game’s graphics. It’s very easy to notice, and the text is short but has all the needed information. For a 2D platformer, sometimes it can be difficult to find a good place to introduce tutorial, but adding instruction in the background doesn’t break the game progress (with no sudden pause) and is very smooth. Players can learn the controls on their own paces without a time limit. I thought the animations and the movement felt pretty good. I liked the theming as well and thought the use of coins to guide players towards certain things was a good idea. Game has very good visuals and level design The use of coins to guide the player is a very nice addition The game is fun to play The game has nice mechanics. I enjoyed the shooting and the flying aspect of the game a lot. I liked how you use the coins to guide the player towards a certain path and exposed areas that are difficult to get to so we know it exists. As a platformer, I think this game was done well. Interesting mechanics The game built a really nice atmosphere that emphasizes the dark dungeon environment. I really like the variety of user abilities which makes for fun and unique gameplay across the levels like dashing over certain obstacles or flying and then shooting mobs. The shooting mechanics are also quite interesting with a projectile arc which gives the player something to master and play around with. The varying levels are also nice. the gameplay is fun with dash and fly mechanics Design of the game was really beautiful. It looked very polished and the sound effects really matched the tone of the game. I liked the game mechanics and I really really liked that they incoporated coins.I also liked the aesthetic a lot as well.

What could this game have done better?


I hope there are instructions on the energy bar. The turtorial only incudes the fly movement, but doesn’t cover that flying movement costs energy. I think the section in the beginning that teaches the player the controls could have more clearly communicated that the flight mechanic was tied to the bar under the player’s health. Sometimes it looks like there is a hidden area below but it just ends up being a pitfall There is no real incentive to collect coins or kill enemies There should be a distinction between the saws and the walls The only thing I can see as an improvement is the shooting. Since it shoots in an arc, I feel like it’s very limited and a little challenging to grasp and hit enemies. An improvement could be allowing the player to charge up so that the arc is longer. First level could be a lot shorter The game could have made some player feedback more clear like taking damage and added interesting consumables or given coins a more meaningful purpose. the graphics of the trap could be more obvious, some of the trap I don’t notice that is a trap and hit on it I thought collecting coins could have contributed to something, like points or health power ups. I thought left and right shift buttons as choices for dash were odd, since I am used to the keys you need being closer together. The tutorial level seemed a bit long, and honestly the combat was kinda wierd. But it was apretty cut and dry action platformer.