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What did this game do well?


The whole game is very funny, with great combination of visual and sound effects, I really enjoy the atmosphere. Nice idea of using your body as a part of the game. The game feel makes the game really entertaining. The first level successfully introduced the mechanics to players. This game had an engaging effect where ‘dying’ does not really mean anything, so you are motivated to continue and ‘finish’ the level. The music and sound effects are great, and match and add to the the vibe of the game. The idea of being able to die multiple times creates a sense of fun. I thought the core mechanic of using your dead body as a platform was really brilliant. I think the stick figure design and the slightly awkward movement added to the inherent comedy of the idea and was really well done. Game is funny and fun Music choice is fantastic The game teaches the concepts nicely in the first level and then makes it more complicated in level 2. The game has really well done comedy and reminds me a lot of Happy Wheels. Dying and having the body as a resource is interesting and it’s the first time I’ve seen it implemented and I think it was done very well. The levels were designed in a manner where it made dying fun. Comedic effects it’s a really fun idea of make use of the death, I like how the death of the person become the help of next step It’s actually for time rewind but I think you forgot to put that in as an option. The rewind mechanic feels nice, but the wait time for the shadow to trigger something can be little bit annoying. Very nice game feel and visual. I thought the game concept was very innovative. I like the absurdist feel of the game, and thought it was hilarious. The graphics and sound effects plus the janky feel of the controls all contributed to the humor of the game. This game is so goddamn fun to play, I really like how it turns the whole dying mechanic of games to be fun, and even part of the game itself. I swear I played a game similar to this, but I couldn’t find it unfortunately. In that game, the map is invisible and you use your dead body’s blood to paint the map so you can see the spikes and hazards. Anyway, not only that, but I loved that they built on their previous stick physics game to make a really funny game.

What could this game have done better?


Sometime when I move my body, it gets stuck with my leg so that I can’t move. Maybe you can consider disabling the collider box of bodies when they are being moved. Also, when designing a large level, it’s better to add some check points so that players don’t need to get back to starting point every time when they die. The player movement is hard to control(and sometime it has werid movement that might be caused by bugs). Sometimes these movement allow player to get around the levels(but it could also be considered as a feature). The level design could use improvement. This is because since the mechanics restricts the player’s movement, it is difficult to jump from a place to another. Therefore, obstacles and objects could have been placed appropriate to the player’s movement abilities. Either that or the movement could be more polished so that it’s easier for the player to move around. In level 2 especially, it was difficult to make jumps since the player doesn’t jump at a good height, so I couldn’t progress simply because the mechanics restricted me from doing so (and I’m not talking about the traps). Otherwise it’s a great game. I think the stick figure’s arms were a little locked in place when moving and it might have been better to make the player a different color than blue since the background is blue. Having a checkpoint system would be nice. Especially in level 2. Have a ‘suicide’ button that doesn’t reset the dead bodies but also doesn’t spawn a new one. The only improvement I can think of is certain physics interactions makes me fly really high in the air and bypass the entire level by button spamming. I think having a larger field of view would be nicer as well since I felt limited to what I can see. Otherwise, I think this game was really well done and I can’t think of any other improvements. Graphics are a bit too cheesy and the controls are convoluted on the second level, i have to go back to starting point from the bottom which is not really needed I think, since I already pick a body a leave it somewhere for next step The rewind feels kinda confusing. And the F key to create shadow and the actual shadow that follows you feels similar. Maybe change some visuals. Very cool game. Although the look and feel of the game was really fun, I felt the problem-solving aspects of the game had been done before. So I will be excited to see a final project version of the game where the levels include more creative problem-solving. Honestly, the gore might’ve been a bit toooo much, but I can’t really fault them on that because I think it adds to the humour honestly.