Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

During the passage of level 1, something happened to the assault rifle (Tommigun).  He fired 654 bullets in 32.78 seconds - 20 bullets/sec. This was noticed due to the fact that the arachnoid was killed quite quickly. The description in the manual stated:

"Functionally identical to the Tommygun"

But the assault rifle became like a minigun

I checked again. Restarting the current level or loading a save does not fix the bug. Loading another level or restarting the game also does not fix the bug.

I did make the tommygun ever so slightly faster. This was my way of counteracting the weapon slow down bug; tested it as well and it worked fine. But it shouldn't be noticeable.

This became noticeable due to the quick kill of larger enemies. In fact, the damage per second of the tommigan became similar to that of the minigun (200 DPS). If the idea remains, then the minigun will not be needed anymore.

The change is just 0.04 second, so it can't be that significant. I just checked killing speed of tommygun and minigun and the minigun still got it beat. Again, this slight change was one way to counteract the weapon slow down bug (the laser and flamethrower also have this kind of change). But if it's really a problem, then I'll think about adding a slight buff to the minigun.

To be sure, I completely reinstalled the mod. The weapon still fires unusually fast. Here you can see with a timer how quickly enemies are killed.
(1 edit)

Weird, it's working properly on my end. But I'll ask around.


Edit: In the meantime, could you look at other weapons too? The Plasma Thrower and Hydrogun in particular, because I know I gave them the same 0.04 reduction for the same reason.

Hydrogun - main fire

Plasma Thrower - main fire, alt fire

Yep, those are definitely affected. Though the plasma alt fire might be okay.

So I asked around and it seems nobody else experience pd this issue. Somebody suggested that it may be something to do with framerate?

I compared shooting in 3 variants. No fps limit, 60fps, 30fps. No difference