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It's a bit of a case of optimization here. I wanted it to have a strong 'meta' so to say, which is at the moment putting most chips on missile production. Most coins come from, not the ships, but from 'rank ups' which are ranks gained + bases intact. Which are for 3 levels (5 + 7 + 8) at best. Coin farming in full game would be completing early levels of multiple girls to stack up the coins.

Ah, so then it feels pretty grindy when you advance stages and can't farm lvl 1's across the board.  Only the dev knows.

At the moment, yes. Also I'm planning a bit smuttier, additional gallery pic for completing past rank 5 as it's supposed to be very difficult. 

Visual novel passages are on the drawing board as well! I have a few options where to go from there, either smaller, standalone games or something within love rocket.

Postgame was pretty hard in the demo with maximum cheats.  Well, after enough cheats, you can defend indefinitely, so "hard" no longer is the right word, but it's definitely not easy to do quickly, and limited room for error.

Would be fun to choose a favorite food (as in not necessarily pizza) at the start of the game.  (But not if this is a background item in a bonus scene already)