Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

// Fill out your copyright notice in the Description page of Project Settings.

#include "HealthComponent.h"

#include "Kismet/GameplayStatics.h"

#include "ToonTanksGameMode.h"

#include "Tank.h"

// Sets default values for this component's properties

UHealthComponent::UHealthComponent()

{

// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features

// off to improve performance if you don't need them.

PrimaryComponentTick.bCanEverTick = true;

// ...

}

// Called when the game starts

void UHealthComponent::BeginPlay()

{

Super::BeginPlay();

Health = MaxHealth;

GetOwner()->OnTakeAnyDamage.AddDynamic(this, &UHealthComponent::DamageTaken);

ToonTanksGameMode = Cast<AToonTanksGameMode>(UGameplayStatics::GetGameMode(this));

}

// Called every frame

void UHealthComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)

{

Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

// ...

}

void UHealthComponent::DamageTaken(

AActor* DamagedActor, 

float Damage, 

const UDamageType* DamageType, 

class AController* Instigator, 

AActor* DamageCauser)

{

if (Damage <= 0.f) return;

Health -= Damage;

UE_LOG (LogTemp, Error, TEXT("Health: %f"), Health);

if (Health <= 0.f && ToonTanksGameMode) 

{

UE_LOG (LogTemp, Warning, TEXT("Dead"));

ToonTanksGameMode->ActorDied(DamagedActor);

}

}