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Really beautiful work here. I enjoy the use of 3 dimensional space and how moving around frames a new picture and way of seeing this world. Strong use of installation tactics and good use of restraint and minimalism, which can be a challenge in the hyper-everything world of game engines. The doorways and gold accents become a guiding light through this scene and pools me from one room to the next in a tight circle. The use of water makes everything feel endless, serene, and in total I'm feeling like I am somewhere between an idealistic space and a peaceful nihilism. It's a really interesting tension. I think the Modernist and Brutalist vibes are pushing me towards that , while the color palettes reminds me of various ancient ideas of heavens.

Technical/Design Notes: 

You have your old project and new one packaged on top of each other, you'll want to go in and delete the files for the old one and re=upload or if that's too risky, just repackage the new one and upload.

There is some z fighting in the water of your scene. This can be solved by pushing the plane down just slightly.

I think because of the capabilities of the engine, you could have actually extended the water plane seemingly indefinitely. The drop off somewhat breaks from immersion and fantasy of the scene.


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