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Hey! I'm pretty new to finding games on Itch, but I created an account just cause I wanted to comment on your game!

TL;DR: I had a blast being tricked in to writing fanfiction about "The Witcher" while simultaneously barely knowing anything about "The Witcher!" I'd highly recommend the game to anyone willing to try it out, if they either have some prior knowledge or are willing to look up some terms on the wiki. 

I finished a session just today, after a LOT of hours. I ended up being way longer-winded than I anticipated and had ended up writing about 20 pages of narrative for the journaling component of this game! Someone more willing to write fewer than four or five paragraphs based on a single flip of a card would probably enjoy this game in a much shorter time, but I still had a blast! 

Something I noticed in hindsight was that the game was very flexible in a lot of the details, both when it came to gameplay and when it came to narrative. I think part of this has to do with the flexibility inherent in Cat McDonald's and Peach Garden Games's Carta SRD, which leaves many of the parts of the game —particularly the pacing of the journaling segments— up to the discretion of the player. 

That being said, you also carried much of that spirit in The Path's DNA. Something I appreciated is that the game didn't tell me a lot about when exactly in the Witcher Saga's timeline it took place, and it also didn't have a lot of specifics about who the mentors were, what the gods were, what the monsters were, etc. This meant that players like myself have a lot of flexibility not only with regards to how much detail they fill out, but when and where in the Witcher Saga their Path will take place. This flexibility also extended to the journaling segments. leaving the player to write the most about the things which catch their eyes about the world of the Witcher.

 Likewise, many of the prompts did a great job of giving just enough information to direct play and give the player something to work with without answering all the questions for them. In fact, the questions the prompts do ask are excellently written. I agree with the other commenter that I found myself looking up some of the terms I wasn't familiar with, but it ended up being the case that these details helped me think about how to tie my character to the world and the information which I had been provided. By the end, I felt like I could believe that my character could exist in the world of the Witcher, which is a very hard feeling to get right in a rules-lite system. 

The game is excellent, and I look forward to more! I wish you well on your future endeavors.