Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Great take on a classic horror game mechanic - the trusty torch! I like how the torch here becomes a weapon to stave off the creature with light, which is animated very well. The layout is designed well as an avoidance and collection horror game with a similar model to Slender, except here there's a door system that adds nice pacing between safe and risky spaces. There's plenty of possibilities to take this further, including playing with the direction and radius of light to make it less effective, and designing enemy pathfinding and AI to make encounters less predictable and require quick thinking and a little strategy. Another direction is to consider environmental storytelling - other than text, how can the design of the game space and the things in it help convey a narrative about the game and the world the player is in? Looking through your portfolio it is also clear that you are both prolific and that skills have progressed enormously into developing 3D games - and that is awesome to see. I hope you keep at it! 

Thanks for being a part of the Scream TV jam! 

- ryan